350.12 WHQL GeForce Game Ready Driver!
What’s New in Version 350.12
Just in time for the highly anticipated title Grand Theft Auto V, this new GeForce Game Ready driver ensures you'll have the best possible gaming experience. With support for GeForce SLI technology and for one-click game setting optimizations within GeForce Experience, you’ll have the best possible performance and image quality during gameplay.
Best gaming experience for Grand Theft Auto V, including support for SLI technology and GeForce Experience one-click optimizations.
Improved 5K × 3K Monitor Support
Added user interface prompts for when a configuration is not supported.
250 DPI Support
Enabled the NVIDIA Control Panel to support 250 dpi, which is needed for Windows 8.1 and tiled displays.
NVFBC SLI Performance Improvements
Improved gameplay performance on full-screen SLI configurations when NVIDIA frame buffer capture using Shadowplay or GameStream is enabled on 4K or 5K displays.
Added support for OpenCL 1.2. The OpenCL 1.2 drivers are based on the published Khronos Specification and are expected to pass the Khronos Conformance Testing
Added or updated the following SLI profiles:
•Assassin's Creed: Rogue - Added SLI
•Oddworld: New 'n' Tasty! - Added SLI
•Project CARS - Updated SLI
•Victor Vran - Added SLI
3D Vision Profiles
Added or updated the following profiles:
•Grand Theft Auto V - Excellent rating
•Heroes of The Storm - Excellent rating; disabled control panel AA
•Mortal Kombat X - Fair rating
•HD Audio Driver - version 184.108.40.206
•NVIDIA PhysX System Software - version 9.15.0324
•GeForce Experience - version 220.127.116.11
•CUDA - version 7.0
See “Changes and Fixed Issues in Version 350.12” on page 11 for a list of other changes and resolved issues in this driver version
Changes and Fixed Issues in Version 350.12
The following sections list the important changes and the most common issues resolved since version 347.88. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference.
Windows Vista/Windows 7/Windows 8/Windows 8.1 Fixed Issues
[Windows 7-x64] Apollo 11 Demo textures
and shadows appear to be very dark. 
SLI profile needed for Oddworld: New 'n' Tasty! 
SLI profile needed for Assassin's Creed Rogue. 
Unable to capture display EDID correctly using the Manage EDID function on an LG 4K monitor. 
[SLI, Windows 7-x64] Unable to enable 3D Surround. 
[Quadro K2000, Windows 7-x64] Massive rendering slowdown (under one fps) when a simple skinned mesh is added to a scene with the Unity game engine. 
[347.88, Battlefield Hardline] Kepler GPUs crashing with DirectX error messages. 
[Windows 7-x64] DirectX apps fail to start if MOSAIC is started with a custom resolution. 
EVGA Precision and MSI Afterburner report extremely large GPU power percentages (TDP). 
DSR is not working in games when an audio receiver is used in between the display and graphics card. 
[GTX590, Windows 7-x64] DiRT 3 center display is out of range in 2D Immersive Gaming mode. 
Release notes: http://us.download.nvidia.com/Windows/350.12/350.12-win8-win7-winvista-desktop-release-notes.pdf