Civ 6 Tier List (Jun. 2021) Civs, Leaders, Pantheons, Wonders

Civ 6 Tier List: Best governments at every stage of the game:

Early Game The first thing you need to do is determine if you will be going to war early, or not. If you choose  to go to war, then choose Oligarchy. If not, then choose Classical Republic
Early-ish game Merchant Republic is a safe bet for any win type. If you are choosing to go for religion, then go for Theology. Monarchy is good for a few select Civs like Hungary and Poland. 
Mid Game Fascism for domination, Communism for Science, and Democracy for everything else. 
Late Game Synthetic Technocracy for Science, Corporate for Domination, and Digital Democracy for everything else. 


Civ 6 Tier List: All Wonders Ranked


Similar to the Pantheons, Wonders allow ongoing benefits throughout the entirety of the game (so long as you are in control of it!). Planning around  Wonders is important, because of the high amount of turns it takes to build them. In that same amount of time, you can build several scouts, settlers, warriors, or builders, so you need to consider the opportunity cost. Is that wonder worth the trade-off, especially in early game? In short, some of them are worth it. Some of them are not. This list will help you see that distinction.

Wonder Ability Dom Sci Cul Rel Dip Tier
Forbidden City +5 Culture +1 Wildcard policy slot 8 8 8 8 8 S
Pyramids +2 Culture Grants a free Builder. All Builders can build one extra improvement. 7 8 8 7 7 S
Taj Mahal +1 Era Score from Historic Moment earned after the wonder is complete if that Moment is usually worth 2 or more Era Score. 7 7 8 3 7 A
Colosseum +2 Culture, +2 Amenities and +2 Loyalty to each City Center within 6 tiles 8 8 8 3 8 A
Big Ben +6 Gold +3 Great Merchant points per turn +1 Economic policy slot Upon construction the treasury is increased by 50%. 6 8 8 4 5 A
Apadana +2 Great Work slots +2 Envoys when you build a wonder, including Apadana, in this city. 5 6 8 5 8 A
Kilwa Kisiwani +3 Envoys when built When you are the Suzerain of a City-state this city gains a +15% boost to the yield provided by that City-state. If you are the Suzerain of 2 or more City-states of that type an additional 15% boost is given to all your cities. 6 7 7 7 7 A
Oxford University +3 Great Scientist points per turn +2 Great Works of Writing slots +20% Science in city, and awards 2 randomly chosen free technologies when completed. 6 8 7 2 6 A
Mausoleum at Halicarnassus Coastal tiles in this city gain +1 science, culture and faith. All Great Engineers have an additional charge. 4 8 8 5 7 A
Temple of Artemis +4 Food +3 Housing Each Camp, Pasture, and Plantation within 4 tiles provides +1 Amenity. 6 7 7 5 7 A
Petra +2 Food, +2 Gold, and +1 Production on all Desert tiles for this city (non-Floodplains) 7 7 7 3 7 B
Ruhr Valley +20% Production in this city, and +1 Production for each Mine and Quarry in this city. 7 8 5 4 7 B
Great Library +2 Science +1 Great Scientist point per turn +1 Great Writer point per turn +2 Great Works of Writing slots Receives boost to all Ancient and Classical era technologies. Receive a random tech boost after another player recruits a Great Scientist. 7 5 8 4 5 B
Oracle =+1 Culture +1 Faith Patronage of Great People costs 25% less Faith. Districts in this city provide +2 Great Person points of their type. 4 6 8 3 4 B
Jebel Barkal Awards 4 Iron per turn. Provides +4 Faith to your cities that are within 6 tiles. 7 4 7 8 4 C
Bolshoi Theatre +2 Great Writer points per turn. +2 Great Musician points per turn. +1 Great Work of Writing slot. +1 Great Work of Music slot. Awards 2 randomly-chosen free civics when completed. 4 4 8 4 5 C
Hanging Gardens Increases Growth by 15% in all cities. +2 Housing 5 5 5 5 5 C
Colossus +3 Gold +1 Great Admiral point per turn +1 Trade Route capacity Grants a Trader unit. 5 5 6 4 4 C
St. Basil’s Cathedral +3 Relic slots. +100% Religious Tourism from this city. +1 Food, +1 Production and +1 Culture from all Tundra tiles for this city. 4 5 7 4 5 C
Statue of Zeus Grants 3 Archers, 3 Spearmen, and a Battering Ram. +50% Production towards anti-cavalry units. +3 Gold per turn. 8 5 5 4 4 C
Potala Palace +2 Culture +3 Faith +1 Diplomatic policy slot +1 Diplomatic Victory Point when built. 3 5 7 3 8 C
Broadway +3 Great Writer points per turn. +3 Great Musician points per turn. +1 Great Work of Writing slot. +2 Great Work of Music slot. +20% Culture in that city Gain a free random Atomic Era civic boost 3 4 8 3 5 C
Chichen Itza +2 Culture and +1 Production to all Rainforest tiles for this city 3 6 7 3 5 C
Alhambra +2 Amenities +1 Great General point per turn +1 Military policy slot Provides the same defensive bonuses as the Fort improvement. 7 7 4 4 4 C
Machu Picchu +4 Gold Mountain tiles provide a standard adjacency bonus to Commercial Hub, Theater Square and Industrial Zone districts in all cities. 6 6 7 4 6 C
Terracotta Army +2 Great General points per turn All current land units gain a promotion level. All Archaeologists from the owner may enter foreign lands without Open Borders. 8 4 5 4 4 C
Eiffel Tower All tiles in your civilization gain +2 Appeal 3 3 8 6 3 C
Casa de Contratación +3 Great Merchant points per turn Gain 3 Governor promotions All your cities on your non-home continent with a Governor gain +15% Production, +15% Faith and +15% Gold. 8 6 5 5 4 D
Kotoku-in +20% Faith in this city Grants 4 Warrior Monks. 6 3 5 8 3 D
Estádio do Maracanã +6 Culture in each city of your civilization +2 Amenities in each city of your civilization 4 4 5 4 5 D
Great Zimbabwe +5 Gold +2 Great Merchant points per turn. +1 Trade Route capacity. Your Trade Routes from this city get +2 Gold for every Bonus resource in this city’s territory. 3 6 6 3 6 D
Hermitage +3 Great Artist points per turn +4 Great Works of Art slots 2 3 8 2 2 D
Amundsen-Scott Research Station +5 Great Scientist points per turn +20% Science and +10% Production in all cities. Yields are doubled if there are 5 Snow or Snow Hill tiles within 3 tiles of a city owned by this player. 6 8 3 4 4 D
Stonehenge +2 Faith Grants a free Great Prophet. Great Prophets may found a religion on Stonehenge instead of a Holy Site. 5 5 5 7 5 D
Cristo Redentor +4 Culture Tourism output from Relics and Holy Cities is not diminished by other civilizations who have researched The Enlightenment civic. Doubles Tourism output of Seaside Resorts across your civilization. 2 2 8 2 3 D
Great Lighthouse +3 Gold +1 Great Admiral point per turn. +1 Movement for all naval units. 7 3 3 2 2 D
Biosphère Receive +200% Power for all Offshore Windfarms, Solar Farms, Wind Farms, Geothermal Plants, and Hydroelectric Dams. This building and these improvements provide Tourism equal to their Power. +1 Appeal to tiles adjacent to Rainforest and Marsh in your empire. 1 7 8 1 6 D
Statue of Liberty +4 Diplomatic Victory points when built. All your cities within 6 tiles are 100% Loyal. 6 2 2 1 8 F
Great Bath +3 Housing +1 Amenity from entertainment The Floodplains tiles along the river containing the Wonder become immune to Flood damage at the cost of reducing Food and Production bonuses from flooding by 50% Floodplains tiles belonging to this city gain +1 Faith for each time Flood damage is mitigated 5 5 5 6 5 F
Huey Teocalli +1 Amenity from Entertainment for each adjacent lake tile. +1 Food and +1 Production for each Lake tile in your empire 3 4 4 3 4 F
Angkor Wat +2 Faith +1 Population in all current cities when built. +1 Housing in all cities. 2 6 4 5 2 F
University of Sankore +3 Science +1 Faith +2 Great Scientist points per turn +2 Science for every Trade Route to this city Domestic Trade Routes grant an additional +1 Faith to this city. Other Civilizations’ Trade Routes to this city grant them +1 Science and +1 Gold. 3 6 4 4 4 F
Sydney Opera House +8 Culture +5 Great Musician points per turn +3 Great Works of Music slots 1 2 7 1 3 F
Venetian Arsenal +2 Great Engineer points per turn Receive a second naval unit each time you train a naval unit. 7 4 3 2 3 F
Golden Gate Bridge +3 Amenities from entertainment +4 Appeal to all tiles in this city +100% Tourism from improvements and National Parks in this city Acts as a Modern Road and creates Modern Roads in land tiles on either end if not present Land units can cross without needing to disembark 3 3 8 3 3 F
Hagia Sophia +4 Faith Missionaries and Apostles can spread religion 1 extra time. 4 1 3 8 3 F
Panama Canal Upon completion 1 or 2 adjacent Canal districts are automatically constructed. The Canal wonder tile can now be crossed by naval units. +10 Gold 7 3 3 2 3 F
Országház +4 Culture +100% Diplomatic Favor per turn from starting a turn as a Suzerain of a city-state. 2 2 2 1 8 F
Mont St. Michel +2 Faith +2 Relic slots All Apostles you create gain the Martyr ability in addition to a second ability you choose normally. 1 2 5 5 1 LOL
Mahabodhi Temple +4 Faith Grant 2 Apostles +2 Diplomatic Victory Points when built 1 2 4 7 8 LOL
Meenakshi Temple +3 Faith Grants 2 Gurus Gurus are 30% cheaper to purchase. Religious units adjacent to Gurus gain +5 Religious Strength in Theological Combat and +1 Movement. 1 2 3 8 1 LOL

Which Wonder is the Best?

Pyramids are the best wonder in Civ 6. The ongoing benefit of having an extra improvement from each worker cannot be understated. Across an entire game, consider how many  fewer workers you will need. If you need fewer workers, consider how many turns you can allocate to building something else in your Cities.

Civ 6 Tier List: Best Natural Wonders

Natural Wonders are less important than Pantheons and normal wonders because the benefits are localized, so the benefits only apply to the nearby tiles. Nevertheless,  when settling, any one of these natural wonders can be beneficial, especially if you really milk its benefits. For example, if you were located near the Fountain of Youth, which has science and faith benefits, then it would be strongly advisable to place a Campus district and Holy Site district, which could  compound the benefits. Each one of these has its perks, but it’s really a matter of luck with respect to which of these will end up near your Cities. We would suggest to check this list whenever you run into one, so you can adjust your gameplay around the natural wonder accordingly.

Wonder Ability Tier
Paititi +3 gold and +2 culture per adjacent tile. Major adjacency bonus for commercial hubs and theater squares. +4 gold for outgoing international trade routes. A
Fountain of Youth +4 science and +4 faith. Units that move next to it gain a unique promotion that allows them to heal +10 a turn. A
Eyjafjallajökull +1  Culture and +2  Food to adjacent tiles. Is considered a Volcano. On eruption grants medium yields and is most likely to damage buildings and districts. Infrequently erupts, but is always active. A
Matterhorn +1  Culture to adjacent tiles. Land units are given a permanent bonus when they move adjacent to Matterhorn wonder for the first time – this bonus lets them move more quickly on Hill tiles, and grants +3  Combat Strength when fighting in hills. A
Mount Roraima +1  Faith and +1  Science to adjacent tiles. A
Torres del Paine Doubles the base terrain yields of all adjacent tiles. Tile feature bonuses (such as Forest, Rainforest, and Marsh yields) are not modified. A
Uluru +2  Culture and +2  Faith to adjacent tiles. +4 Appeal to adjacent tiles (instead of the usual +2) A
Zhangye Danxia +2  Great General and +2  Great Merchant points if you own at least one of the tiles. A
Giant’s Causeway Grants a permanent +5  Combat Strength bonus to land units when they move adjacent to the wonder for the first time. The bonus is reset when the unit is upgraded. A
Tsingy de Bemaraha +1  Culture and +1  Science to adjacent tiles. B
Galápagos Islands +2  Science to adjacent tiles. B
Gobustan +3  Culture and +1  Production on wonder tiles B
Hạ Long Bay 3  Food, 1  Production, and 1  Culture on wonder tiles. +15  Combat Strength when defending on wonder tiles. B
Lake Retba 1  Production, 2  Gold and 2  Culture on wonder tiles. B
Mount Kilimanjaro 2  Food to adjacent tiles. Is considered a Volcano. On eruption it gives low yields and is most likey to damage improvements and buildings. Infrequently erupts, but is always active. B
Mount Vesuvius +1  Production to adjacent tiles Acts as a Volcano. On eruption it gives high yields to adjacent tiles, but large  Population loss. Always active. B
Pamukkale +1  Amenity. Provides an additional  Amenity if adjacent to an Entertainment Complex. Major adjacency bonus to Theater Square, Campus and Commercial Hub districts. Standard adjacency bonus to the Holy Site district. B
Piopiotahi +1  Gold and +1  Culture to adjacent tiles. B
Sahara el Beyda 1  Science, 1  Culture and 4  Gold on wonder tiles. B
Cliffs of Dover 3  Culture and 2  Gold on wonder tiles and +4 appeal to adjacent tiles C
Yosemite +1  Gold, +1 food, and +1  Science to adjacent tiles C
Chocolate Hills 1  Food, 2  Production and 1  Science on wonder tiles. C
Dead Sea 2  Faith and 2  Culture on wonder tiles. Units healing on adjacent tiles are healed completely. C
Great Barrier Reef 3  Food and 2  Science on wonder tiles. C
Ik-Kil +50%  Production when producing wonders and districts in the adjacent tiles. C
Lysefjord Naval units are granted a free promotion when they move adjacent to the wonder for the first time. C
Mount Everest +1  Faith to adjacent tiles. Religious units are given a permanent bonus whem they move adjacent to Mount Everest for the first time – this bonus lets them move on hills more quickly. C
Pantanal 2  Food, 2  Culture on wonder tiles. C
Mato Tipila 1  Faith and 1  Production to adjacent tiles C
Bermuda Triangle Naval units that pass through it receive a movement bonus and get teleported to another ocean tile. +5 science for each adjacent tile D
Crater Lake 1  Science and 4  Faith on wonder tile. D
Delicate Arch +2  Faith and +1  Gold to adjacent tiles. D
Eye of the Sahara +2 Production and +1 Science on wonder tiles. Additional 1  Production and 3  Science on wonder tiles after the game reaches the Atomic Era. D
Ubsunur Hollow 2  Faith, 1  Food and 1  Production on wonder tiles. D

On the next page, we will wrap this article up with some conclusions and background information. Alternatively, jump back to the Table of Contents to go to a different section. 

About James Sterling

James Sterling received both his undergraduate and graduate degrees from the University of Southern California (USC). His Bachelor of Science was completed in Computer Science (Games) and his Master of Science was completed in Game Development. James spends his free time contributing on popular forums such as Tom's Hardware and AnandTech while hanging out with his cat Jonathan. Humorously, his favorite youtube channel is Jimquisition by Jim Sterling.

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Austin COD
5 months ago

Wow you guys went all out. This Civ 6 Tier List is incredible… actually its more like 10 tier lists. How long did this take you?? geeze

2 months ago

Poundmaker is one of my favourites…. Maybe im just a sucker for punishment but here are my reasons: Strong scout that can assist in early capital taking (doesn’t get bonus versus arrows so you still want atleast a couple of warrior variants for later in the game). This scout lets you pick the reward from huts meaning you can sneak in a weapons upgrade and get an archer with double sight bonus or heaps of extra defence and heal. The scouts also can take more hits and less likely to get one shot prior to tech upgrade, meaning more of… Read more »