Lots of gaming conventions: Weapons expert tests Counter-Strike weapons for realism

Jonathan Ferguson of the Royal Armory found many flaws in samples from the series.

Counter-Strike is full of weapons – each with its own strengths and weaknesses. At the same time, in different versions of the game, many of the weapons had or have features that raise the question, “Does it really work that way”? For example, is it true that the receiver cover is twitching when firing an M4 rifle? Or how realistic is the Macedonian way of shooting paired pistols in the game? These and many other questions remained unanswered for thousands and millions of players for many years.

It is worth noting that Counter-Strike is a very popular game, played by millions of users. In order to hone their skills and play in competitions of different levels, some employees have to take time off work, students have to turn to “write my essay for me” services, parents have to send their children to their grandparents. Many players, thanks to the games of the series, began to be interested in weapons. And some even believe that thanks to the game experience already have enough knowledge in this matter.

However, the shooting in the games of this series can not be called realistic: there are differences with the actual condition in the sound, and the recoil. GameSpot invited Jonathan Ferguson of the Royal Armory to break down the game’s weapons. He compared samples from Counter-Strike with real equipment, and we selected the main thing from the material.

Pistols, submachine guns, and the Negev

Desert Eagle is one of the most popular pistols in the game, so the first thing Jonathan Ferguson did was evaluate the pistol from Counter-Strike 1.6. Overall, he liked how the developers made the recoil and sound of the gun, but he still had questions about the design.

In his opinion the edges of Desert Eagle in the game look too rounded – in real life, the weapon is much more angular. Also, during reloading one can see that the receiver is empty for some reason.

For his part, he had no serious complaints about the Beretta 92G from Counter-Strike: Source. However, Jonathan found the Macedonian-style shooting unrealistic in urban combat: soldiers could only resort to using two guns as a last resort because of the awkward grip and reloading. Besides, only ambidextrous shooters – people who have a good command of both right and left hands – can shoot so skillfully.

As for the TMP submachine gun, he had some serious complaints. First of all, the developers of Counter-Strike 1.6 made the silencer too small for this weapon – in fact, the TMP has a wide barrel. Secondly, Jonathan did not like the sound: in his opinion, the TMP reminds some kind of laser gun.

He liked the UMP-45 from Counter-Strike: Source much better. He appreciated how the submachine gun works in terms of game balance. But again, the developers made a mistake: for some reason, the UMP-45 has flashes when it fires. In reality, the receiver of this weapon is made of reinforced fiberglass, not metal, so there should be no such flashes when shooting.

The P-90 in Counter-Strike: Global Offensive was not realistic at all: Jonathan was disappointed with the front sight on the receiver. According to him, usually, they attach a telescope sight there, or leave it untouched – the front sight shouldn’t be there. This is a very common mistake in games, because developers use the same references, not having access to real-life examples of weapons.

Also, for some reason, the P-90’s magazine is made opaque. Also, the magazine itself remains in a static position during firing, although in fact, it vibrates when feeding cartridges into the barrel.

The Negev machine gun is well-designed, but Jonathan found its model in the game too light: the recoil of the weapon is almost the same as that of the assault rifles.

Rifles and Shotguns

According to Jonathan, the famous Counter-Strike 1.6 Arctic Warfare Magnum sniper rifle has only one major flaw: its bolt should be on the left side instead of the right.

It has to do with the fact that the creator of Counter-Strike is left-handed, so all weapons in the game were originally designed for left-handed people. For right-handed people, he simply flipped all the models without changing the location of their bolts. Jonathan Ferguson accepted this as a gaming convention.

The Schmidt Scout appealed to the gun expert. Jonathan said that this sniper rifle never became popular in NATO countries because of its short-range, but it is still produced today. Also, it is usually equipped with five-round magazines, but Counter-Strike: Source uses ten-round magazines.

Jonathan Ferguson noted that the SCAR-20 is designed to a high standard for the series. There are no annoying mistakes in terms of design or sound, so it’s a pleasure to look at the rifle – no complaints from the gun expert.

The MAG-7, according to Jonathan, turned out too powerful. The shotgun in Global Offensive is able to kill opponents with a single shot. In fact, the firepower of the MAG-7 is not that significant, and in some countries it is even sold to civilians.

M4 and AK-47.

The M4A1, according to Jonathan, is made rather strangely: for some unknown reason, during the reload animation, the player character pulls not the bolt, but the mechanism next to it. In reality, it only helps to hold the barrel and you can’t pull it out of the rifle.

The weird reloading animation is still there in Counter-Strike: Source, but with the addition of a twitching receiver cover. According to Jonathan, this cover is needed to protect the rifle from dust, and it does not move when shooting. The M4 in Global Offensive is already made much better, but Jonathan didn’t like the reloading animation. After inserting the magazine the player character slams his hand on the carbine for some reason, although it is not necessary. In modern versions of the M4 it is enough to just insert the magazine.

In the case of the AK-47, Jonathan noticed that in the in-game model of the machine gun, the fire selective mechanism is made as a flat texture. And he wasn’t at all impressed with the machine gun itself in Counter-Strike 1.6. He liked the rifle in Source better. The bolt is still on the wrong side, but there are a lot more moving parts on the surface of the gun than in the original version.

Jonathan said he liked the sound and recoil of the AK-47 – the in-game model is similar to its real counterpart. In Global Offensive, the rifle has undergone a certain evolution. According to Jonathan, the AK-47N in the game looks and sounds good. The developers took into account almost all the details of the real model.

However, the gun expert said that the weapons in Counter-Strike are still outdated by the standards of other modern shooters.