System Configuration, Installation, and Performance Testing
Gigabyte GA-Z97-SOC Force Motherboard
Intel Core i7 4790K Processor
Kingston HyperX Beast 16GB 2400MHz Memory
Crucial M550 256GB Solid State Drive
Custom Water Cooling
In Win GRone Case
XFX PRO850W XXX Edition 850w Silver Power Supply
Microsoft Windows 7 Home 64-bit SP1
Geeks3D – Furmark
TechPowerUp – GPU-Z
CPUID – HWMonitor
Futuremark – 3DMark (DX11)
Maxon – Cinebench R15 (OpenGL)
Unigine – Heaven (DX11)
Sega – Aliens versus Predator (DX9)
2K Games – Bioshock: Infinite (DX11)
Codemasters – Dirt 3(DX11)
Deep Silver – Metro: Last Light(DX11)
SQUARE ENIX, Eidos Interactive – Thief (DX11 and Mantle)
SQUARE ENIX, Eidos Interactive – Tomb Raider(DX11)
AMD Catalyst 14.4 WHQL (all except R9 285)
Radeon Catalyst 14.7 Beta (R9 285 only)
Nvidia GeForce 340.52 WHQL
Performance testing consists two sets of tests, synthetic benchmarks and actual game benchmarks. Between the two synthetic benchmarks and five game benchmarks; we are able to test OpenGL, DirectX 9.0C, DirectX 11, and Mantle application programming interface (API) environments. Synthetic benchmarks are run at their default settings. For gaming benchmarks, the set of tests is at 1920×1080 resolution and at demanding detail settings. This is where most higher price range cards will typically perform well.
Games are chosen using four criteria: 1) Each game must be a well known title. 2)Each game must have it’s own built-in benchmark. 3) Each game must be on a game engine that is different from the other games or utilize it’s game engine in a way that is unique from the other games used. 4) Each game must be free of continuous patch updates, to ensure a consistent environment for future graphics card testing.
Mechanical drives are eliminated in the test system, to alleviate any I/O-related bottlenecks. All testing was done with an Intel i1 4790K processor clocked at 4.7 GHz.
Microsoft Windows 7 Home 64-bit SP1 is chosen as the operating system, due to it being the most common operating system currently in use. Only the most current non-beta release drivers are used for testing, unless specifically stated otherwise.
The R9 285 is new enough that GPU-Z is not able to read it correctly.
Synthetic testing is up first.