A couple of months ago and a large press conference, AMD announced the line of technologies. It was a much anticipated event and many new and upcoming products were showcased. Much of the community’s focus was on the new Fury line of graphics cards that are forthcoming. Also announced was the line of R7 300 and R9 300 series video cards. Today we will be looking at one of those new cards, the Sapphire Nitro R7 370.
One paper, the R7 370 looks very much like the R7 265 and the HD 7850 that came before it, the latter of which was released back in March 2012. AMD has made some tweaks to the Pitcairn silicon that they now call Curacao. Still, the R7 370 is based on GCN 1.0 silicon, sop the question is, how does it hold up to the latest from Nvidia.
The Sapphire Nitro R7 370 utilizes 4GB of GDDR5 memory with 1024 stream processors and ships with core clock speed at 1010MHz. The 1500MHz memory is connected via a new high speed 256-bit memory interface. Sapphire has added their Dual-X cooler with Intelligent Fan Control (IFC-II) which turns off the fans for silent operation under light load. There is a new shroud design and diecast heatsink keep the card running cool. The Nirto R7 370 supports the new technologies DirectX 12 and AMD VSR.
Sapphire’s take on the Nitro R7 370
Introducing AMD LiquidVR
LiquidVR™ is an AMD initiative dedicated to making VR as comfortable and realistic as possible by creating and maintaining what’s known as “presence” — a state of immersive awareness where situations, objects, or characters within the virtual world seem “real.” Guided by close collaboration with key technology partners in the ecosystem, LiquidVR™ uses AMD’s GPU software and hardware sub-systems to tackle the common issues and pitfalls of achieving presence, such as reducing motion-to-photon latency to less than 10 milliseconds. This is a crucial step in addressing the common discomforts, such as motion sickness, that may occur when you turn your head in a virtual world and it takes even a few milliseconds too long for a new perspective to be shown.
DirectX® 12 is a new, “console-like” graphics API from Microsoft® that empowers game developers with more direct and obvious control of PC hardware. This direct or “explicit” control better exposes the hardware resources of AMD Radeon™ GPUs to yield higher hardware throughput and, ultimately, more performance for users. To put it simply: much more efficient hardware through smarter software! At the discretion of a game developer, this superior efficiency can be spent on higher framerates, lower latency (VR), lower power consumption, better image quality, or some calculated balance of all four. In any scenario, gamers stand to benefit greatly from choosing AMD hardware to run their favorite DirectX® 12 game.
AMD Eyefinity Technology – Multi-display technology for gaming, productivity and entertainment
We are taking you beyond the boundaries of traditional PC displays. AMD Eyefinity technology expands the traditional limits of desktop computing by multiplying your screen area. With multiple monitors, games become more immersive, workstations become more useful and you become more productive (an average of 42% more productive according to one study).
Take your PC games to the next level of reality and immersion. Most modern games look great on three screens, and only AMD Radeon™ graphics offer you the ability to play across five screens for an eye-popping gaming experience. Other combinations and configurations with up to six screens work too. Create your dream display.
AMD Crossfire™ – Harness the power of multiple GPUs
AMD CrossFire™ technology is the ultimate multi-GPU performance gaming platform. Unlocking game-dominating power, AMD CrossFire™ harnesses the power of two or more discrete graphics cards working in parallel to dramatically improve gaming performance.1 AMD CrossFire™ technology ready graphics cards fit practically every budget. With the flexibility to combine two, three or four GPUs, AMD CrossFire™ technology is the perfect solution for those who demand extreme performance.
Enhanced Unified Video Decoder 3 (UVD 3)
Watch the hottest Blu-ray movies or other HD content at full 1080p (and beyond !) display resolution. Enjoy a feature rich video experience with enhanced Unified Video Decoder 3 (UVD 3), offloading the bulk of the video decoding tasks from the CPU to the GPU allowing for a cooler, quieter and more balanced system.
AMD TrueAudio – Your games now sound as good as they look
The expectations of gamers have never been higher. Graphics quality and processing speed have advanced rapidly, and the games of today are light years ahead of those from just a few years ago. But advancements in game audio have been more sporadic and less widely adopted.
Sound is a critically important part of the immersive experience for gamers and sound engineers are eager to advance their art, but they haven’t enjoyed the same kind of attention that continually drives graphics improvements. Until now.
By leveraging AMD TrueAudio technology, game developers now have the ability to recreate acoustic environments with incredible fidelity, and to bring them to every gamer. With AMD technology inside all the most popular “next-generation” gaming platforms, including the PC, gamers across the entire industry will finally enjoy the best audio today’s technology can offer.
This product supports both Legacy and UEFI BIOS. By factory default, the card itself is under Legacy mode. By pressing the button with SAPPHIRE logo, UEFI mode will be easily enabled.
Sapphire product with “Dual Firmware Support” function equips the UEFI firmware that is digitally signed and approved by Microsoft for Secure Boot. With Windows8’s secured boot architecture and its establishment of a root of trust, the customer is protected from malicious code executing in the boot path by ensuring that only signed, certified “known good” code and boot loaders can execute before the opening system itself loads. Faster boot and resume times. When compare to the legacy BIOS, system with UEFI has a much faster boot and resume time to the OS.
Frame Rate Target Control
Real time control of maximum rendered frames displayed per second. DFC is aimed at providing smoother gameplay by limiting the maximum displayed frames per second for games whose frame latency vary too much, for example, if a game is keeping frame rate between 50 and 80 FPS, you can set a limit of 45 FPS and enjoy a smoother experience thanks to more stable frame latency. Even if the game is capable to deliver 60 FPS, DFC set to 60 FPS as target can also help by smoothing the frame latency.
Let’s take a closer look on the next page.