Game Benchmark Results
"Heaven Benchmark immerses a user into a magical steampunk world of shiny brass, wood and gears. Nested on flying islands, a tiny village with its cozy, sun-heated cobblestone streets, an elaborately crafted dirigible above the expanse of fluffy clouds, and a majestic dragon on the central square gives a true sense of adventure. An interactive experience with fly-by and walk-through modes allows for exploring all corners of this world powered by the cutting-edge UNIGINE Engine that leverages the most advanced capabilities of graphics APIs and turns this benchmark into a visual masterpiece."
3DMark - Firestrike
"The new 3DMark includes everything you need to benchmark your hardware. With three all new tests you can bench everything from smartphones and tablets, to notebooks and home PCs, to the latest high-end, multi-GPU gaming desktops. And it's not just for Windows. With 3DMark you can compare your scores with Android and iOS devices too. It's the most powerful and flexible 3DMark we've ever created.”
Fire Strike is a showcase DirectX 11 benchmark designed for today's high-performance gaming PCs. It is our most ambitious and technical benchmark ever, featuring real-time graphics rendered with detail and complexity far beyond what is found in other benchmarks and games today."
The XMP profile has timings of 15-16-16-39-2T. I raised the voltage from 1.35v to 1.5v, but I was not able to increase the memory multiplier from the original setting of 24 to 26. I loosened the timings to attempt to get even higher clocks, but with limited success. Ultimately, I settled with timings of 15-15-15-38-2T, a BLCK of 127.5MHz, and a multiplier of 24. That yielded a memory frequency of 3060MHz. This offered a noticeable increase in memory throughput.
Final thoughts and conclusion are up next