Testing & Performance
- I7 6700K CPU at 4.0 GHz
- ASUS Z170a Motherboard
- 32GB (4x8) 3000MHz Corsair Vengeance RAM
- Gigabyte 980ti Windforce Edition GPU
As with other open world sandbox games Ubisoft opted to license tracks, while there is variety here there may not be something for everyone. The official radio stations are pop, rock, hip-hop, world, classical and electronica. Music can be heard via either the car radio or custom playlists. Custom playlists start with a limited number of songs and more songs are unlocked via the Song Sneak application on Marcus' phone. The sound effects themselves and background audio like random NPCs are all ok. The music however could use some more improvement and more variety.
Sadly while looking good and controlling well the game has some optimization issues. Despite Ubisoft giving the PC version more time for optimization the efforts don't show here. While the frame rate wasn't dipping constantly, it was fairly stable; it failed to hit 60 FPS on any graphical settings. The game also hits the CPU fairly hard, using between 65-80% CPU utilization during intense moments where a lot of things are going on. With the minimum specifications being: i5 2400s or AMD FX 6120, 6GB of RAM, GTX 660 or Radeon HD 7870, and the recommended being: i5 3470 or AMD FX 8120, 8GB of RAM, GTX 780 or Radeon R9 290. The game also requires 50GB of storage space, however it currently takes up 22.4 GB so this estimate includes DLC. Waiting for better optimization is recommended if your system falls within the system requirements published by Ubisoft. Unlike past Ubisoft attempts there were no noticeable missing textures, this is far from the infamous Assassin's Creed Unity missing face. The performance is solid, it could just use a few more patches to improve optimization and deal with the high resource utilization. As a note the day one drives from Nvidia had minimal impact on performance in testing.