The hub itself is rather basic in appearance, which I like the minimalistic approach.
One of the first things we noticed about the hub is the connector designed to go into your system; it feels sturdy and very solid, with the latch release feeling very secure as well.
Here we can see the business end of the hub, 3 DisplayPort connectors, and a nice finish on the device.
Around the back of the device we see the power input, and a ‘Scan’ button for when you want to detect your input devices.
Here is an overall view of the hub, its power brick, and the included power cord as well.
Yet another view of the hub.
There were a few things that we did to test the Multi Stream Transport (MST) Hub by Club 3D. The first one, of course, was to see how it handled multiple displays powering just the desktop, remote desktop connections, and streaming multimedia. In this test the hub performed very well; there was no way to tell what screens were powered by the hub, and which were plugged directly into the graphics card itself.
Here we have a screenshot showing the bottom three screens all on a graphics card, and the top three (two remote desktop connections, and streaming multimedia) all being controlled via the hub itself.
Next we tested some gaming on the hub; our test system is using a Nvidia GPU, so there was no chance to do surround gaming on it; currently only AMD’s Eyefinity supports the Multi Stream Transport (MST) Hub.
We could have come up with some fancy graphics that show you the difference between the frame rates, but that would be pointless – since there was no difference. You heard that right, no difference between the graphics card driven, and the hub itself. Games tested were StarCraft II, MechWarrior Online, and The Witcher 3.
Let’s go ahead and wrap this up.